Framework for Learning

 
 
 
 
 
 

Framework for LEARNING

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Kindergarten Mathematics

Course Overview

Through play-based learning, Kindergarten learners will grow as mathematicians. They will demonstrate an understanding of counting, subitizing, and comparing quantities. Learners will also demonstrate an understanding that objects can be described, sorted, measured, compared, and used to create repeating patterns according to their attributes.

Guiding Principles for the Design of Learning Experiences and Assessment Practices

The Guiding Principles for the Design of Learning Experiences and Assessment Practices provide guidance to all Manitoba educators as they design learning experiences and classroom assessments to strengthen, extend, and expand student learning.

Please note, this website continues to evolve, so please visit regularly to keep current with what’s new in the Learning Experiences and Assessment Practices section.

Guiding Principles for the Evaluation and Communication of Student Learning

The Guiding Principles for the Evaluation and Communication of Student Learning build shared understandings of what is needed to ensure equity, reliability, validity, and transparency in judgment and communication of student learning.

Please note, this website continues to evolve, so please visit regularly to keep current with what’s new in the Evaluation and Communication of Student Learning section.

Learning Outcomes

General Learning Outcome: Develop number sense.

  • K.N.1. Say the number sequence by 1s, starting anywhere from 1 to 30 and from 10 to 1.
    [C, CN, V]

  • K.N.2. Subitize and name familiar arrangements of 1 to 6 dots (or objects).
    [C, CN, ME, V]

  • K.N.3. Relate a numeral, 1 to 10, to its respective quantity.
    [CN, R, V]

  • K.N.4. Represent and describe numbers 2 to 10 in two parts, concretely and pictorially.
    [C, CN, ME, R, V]

  • K.N.5. Demonstrate an understanding of counting to 10 by

    • indicating that the last number said identifies “how many”
    • showing that any set has only one count

    [C, CN, ME, R, V]

  • K.N.6. Compare quantities, 1 to 10,

    • using one-to-one correspondence
    • by ordering numbers representing different quantities

    [C, CN, V]

General Learning Outcome: Use patterns to describe the world and solve problems.

  • K.PR.1. Demonstrate an understanding of repeating patterns (two or three elements) by

    • identifying
    • reproducing
    • extending
    • creating

    patterns using manipulatives, sounds, and actions.
    [C, CN, PS, V]

General Learning Outcome: Use direct or indirect measurement to solve problems.

  • K.SS.1. Use direct comparison to compare two objects based on a single attribute, such as length (height), mass (weight), and volume (capacity).
    [C, CN, PS, R, V]


General Learning Outcome: Describe the characteristics of 3-D objects and 2-D shapes, and analyze the relationships among them.

  • K.SS.2. Sort 3-D objects using a single attribute.
    [C, CN, PS, R, V]

  • K.SS.3. Build and describe 3-D objects.
    [CN, PS, V]

Not applicable. Statistics starts in Grade 2. Probability starts in Grade 5.

Curriculum Implementation Resources


Kindergarten - Curriculum Implementation Resources
Please note, this website is constantly evolving, so be sure to visit regularly to keep up to date with what's new in the Kindergarten – Curriculum Implementation Resources section.