Publications
Education, Citizenship and Youth
Kindergarten to Grade 12
Technology as a Foundation Skill Area
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| TFS Glossary | |
|---|---|
| acceptable use policy | A policy developed by an organization for the appropriate use of information technology, including the Internet. |
| assessment | The systematic process of gathering information about what a student knows, is able to do, and is learning to do. A variety of forms can be used, including tests, observations, interviews, portfolios, daily work, self-assessment, and peer assessment. |
| audioconferencing | Audio (or sound) communication between two or more people at different locations. |
| Boolean search | The use of and, or, and not connectors to expand the search capabilities of an electronic online resource. |
| CAD software | Software used in computer-aided design (e.g., architecture, graphics). |
| CAM software | Software used in computer-aided manufacturing (e.g., furniture making, automobile assembly). |
| cartridge drive | A storage device that uses re-writeable removable media such as ZipTM and JazTM drives. |
| CD-ROM | Compact disc read-only memory. A medium capable of storing large amounts of digital data representing text, sound, animation, graphics, and video. |
| CD-ROM drive | A computer peripheral designed to access the data contained on a CD-ROM. |
| CGL | Computer-guided learning. Interactive software that allows students to have more control over the pace of their own learning. |
| compatibility | Data created in one application is directly useable by another application. |
| computer-controlled devices | Computer-controlled devices include robots, probes, and electronic switches. |
| concept mapping software | Software that allows a user to create concept or mind maps. |
| data mining software | Software that assists in searches for correlations in large databases. |
| database software | Software that allows a user to enter, access, and manage data. |
| desktop publishing | Computer-aided creation and layout of text and graphics. |
| digital camera | A device that produces digitized photographic images for use in a computer. |
| digital image | An image that may be accessed and manipulated from within a computer program. |
| downloading | Receiving a file from an outside source using telecommunications. (See also uploading.) |
| drafting software | Software used in computer-aided creation of diagrams representing scale drawings of physical structures. |
| educational software | Software that supports the attainment of specific learning outcomes. |
| electronic communities | Individuals with a common purpose or goal who are linked by telecommunications. |
| Electronic messages sent and received through a computer network. The network may be local or cover a wide area such as the Internet. | |
| ergonomics | The scientific study of the interaction between people and their work environment. Ergonomic considerations include keyboard height, lighting conditions, and body position and posture in relation to the computer. |
| graphing calculator | A hand-held computer that allows a user to input a variety of equations to produce graphs. This device may also have spreadsheet and statistical analysis capabilities. |
| groupware | Software that facilitates collaboration over a network for the purpose of completing a product or task. |
| hacking | The unauthorized access to a computer system. |
| hardware | The physical equipment of a computer system, including the monitor, keyboard, central processing unit, and storage devices. |
| HTML | Hypertext markup language. A computer-based language that facilitates graphic communications on the Internet. |
| hypermedia | Software used to link networks of text, graphics, and audio and video files. |
| hypertext | A linking feature that allows a user to access supplementary text by selecting a specifically marked word or image on the screen. |
| information technologies | Tools such as computers, software, printers, the Internet, automated library systems, scanners, projection devices, and a variety of support materials (e.g., software) used by teachers and students to enhance teaching and learning. |
| intellectual property | The presentation of ideas that may be protected by copyright or patent. |
| Internet | A worldwide electronic network connecting many separate personal computers. |
| intranet | The application of Internet technology within an organization. |
| keyword search | The use of descriptive terms to locate information electronically. (See also Boolean search.) |
| liquid crystal display(LCD) | Technology that displays or projects computer images. |
| local area network(LAN) | A group of computers and peripheral devices linked within a limited area for the purpose of sharing information and resources. |
| Logo | A simple, but powerful computer programming language designed for use by young students. |
| MIDI | Musical instrument digital interface. Software that allows a user to compose digital music and to reproduce the sound of musical instruments. |
| multimedia | Using or combining several media such as text, sound, images, and video files. Multimedia include hypertext concepts. |
| multimedia computer | A computer that allows a user to access, control, and analyze information in a variety of ways (accommodating text, hypertext, graphics, animation, audio files, and video files). |
| multimedia encyclopedia | An electronic encyclopedia that includes text, hypertext, graphics, animation, audio files, and video files. |
| natural language search | A database text search using common language without any predetermined rules. |
| navigating | Moving through and exploring software and various sites on the Internet or other networks. |
| netiquette | Network etiquette. The rules of etiquette governing communication on a network. |
| network | A group of computers and peripheral devices linked for the purpose of sharing information and resources. Networks are often described by their geographical extent (e.g., local area networks [LANs], wide area networks [WANs], and the Internet), their protocol (e.g., ethernet), and the operating system (e.g., Novell, Windows NT) being used. |
| network resources | The programs, files, and computer peripherals existing on a network. |
| online | Connected to a computer or telecommunications system for the purpose of access and/or sharing. |
| online resources | Information or peripheral devices that are connected to a computer or network for the purpose of access and/or sharing. |
| operating system | The interface between the user and the computer. |
| peripheral | A device connected to a computer or network that is used to perform a specific task. |
| piracy | The unauthorized use, duplication, or distribution of copyrighted resources. |
| probes | Electronic devices that measure environmental conditions such as temperature, pH, and light intensity. These devices are usually connected to computers for accurate data collection and analysis. |
| productivity tool | Software used to enhance personal productivity when managing data and producing information. |
| removable media | Storage media that can be taken out of a drive and replaced, thereby allowing many disks to be used in the same drive. |
| robotics | The design and use of computerized robots to perform tasks. |
| safe use of the Internet | Procedures used to safeguard self and others from dangerous or inappropriate behaviour on the Internet. |
| scanner | A device that uses light to read and digitally encode text, pictures, and graphs, and then sends the information to the computer to be stored on disk. |
| simulation | A representation of a real event or process. |
| spreadsheet software | Software that can generate tables and charts that record and analyze data. |
| storage device | A peripheral used to retain and retrieve electronic data. |
| technological literacy | The ability to use, manage, and understand information technology. |
| telecommunication | Communication over a distance by telephone, television, radio, cable, satellite, computer modem, or other similar means. |
| telecommunication tools | Software and hardware used to communicate. |
| touch screen | An input device that allows a user to interact with the computer by touching the screen. |
| uploading | Sending a file to an outside source using telecommunications. (See also downloading.) |
| video camera | A device for recording and playing back motion video. |
| video capture card | A computer-driven device that allows for the conversion and storage of video images to computer files. |
| videoconferencing | Communication among people at different locations by means of transmitted audio and video signals. May involve a computer as the interface. |
| videodisc | An optical disc capable of storing and playing back still frames, motion video, and/or audio files. Both constant angular velocity (CAV) and constant linear velocity (CLV) videodiscs are available; however, CAV videodiscs are preferred because they can be controlled by computer. |
| videodisc player | A device for playing back videodiscs. |
| virtual reality | The computerized display and control of a simulated environment into which a user enters and simulates movement and interaction with objects. |
| virus | Software designed to cause damage to a computer system. |
| wide area network (WAN) | A group of computers or local area networks linked by telecommunications, over a large area, for the purpose of sharing information and resources. |
| word processing software | Software that allows a user to enter, edit, save, and print text. |
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