Across the Curriculum
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Cognitive Domain
Affective Domain
Affective Domain: Vertical Axis - Four Big Ideas
The Affective Domain consists of four Big Ideas along the vertical axis

Big Idea: Responsibility and Ethics
The first Big Idea in the Affective Domain, Responsibility and Ethics, refers to knowing about, demonstrating beliefs about, and valuing policies, guidelines, and behaviours for using ICT ethically, responsibly, and safely, including protection of privacy and of intellectual property. Learners are expected to demonstrate ethical and responsible behaviour at all times when using ICT.
Big Idea: Social Implications
The second Big Idea in the Affective Domain, Social Implications, refers to awareness of, beliefs about, and values concerning the uses of ICT in society, the societal consequences of ethical and unethical use of ICT, and the benefits and risks to communities and societies of developing and using ICT.
Big Idea: Collaboration
The third Big Idea in the Affective Domain, Collaboration, refers to students learning how to work in face-to-face groups, how to work together over distance in cyber groups, and how to lead collaborative groups while developing literacy with ICT.
Big Idea: Motivation/ Confidence
The fourth Big Idea in the Affective Domain, Motivation and Confidence, refers to students’ interest, persistence, and engagement in using ICT to learn, and in solving unique problems related to the use of ICT.